A management console designed for three users, one workflow at a time.
Unified interface architecture
Designed a single interface that serves Tronic's internal team, client administrators, and agency partners — each using the same system with different frequency, different depth, and different primary workflows. Rather than building separate modes or views for each user type, the interface was organized around tasks rather than roles — ensuring that any user, regardless of technical sophistication, could navigate to what they needed without requiring a manual or onboarding session.
Mission creation workflow
The centerpiece of Studio's UX is the Mission builder — the workflow through which administrators create, configure, and publish the gamified tasks that drive consumer engagement in Tronic Play. The builder distills a multi-variable configuration process into a guided, step-by-step flow: define the Mission, set checkpoints, configure rewards (points, tokens, or reward codes), and define audience participation rules. Participation gating — one of the most powerful and complex features of the platform — allows admins to restrict Mission access by points level, membership type, profile traits, token holdings, or specific token groups. In the interface, this becomes a simple conditional logic builder requiring no technical knowledge to operate.
Incentive & reward management
Designed the complete incentive management system — covering points level configuration, token creation and distribution logic, and reward management including the ability to upload and manage reward code libraries for distribution upon claim. Each incentive type has its own creation and management workflow, designed to be consistent enough to feel familiar across types while specific enough to surface the controls that matter for each.
User profile & activity views
Administrators can access individual user profiles showing a complete activity snapshot: Missions participated in, completed, and abandoned; incentives claimed; profile properties including user ID and email. This view was designed to serve two distinct use cases — client administrators monitoring engagement quality and Tronic's internal team diagnosing support issues — from the same interface.
Reporting dashboard
Fully designed a comprehensive reporting dashboard — currently in final build — giving administrators visibility into platform performance across every dimension: total users over selectable time periods, Missions completed, average time on channel, Missions completed per user, incentives claimed, and individual performance breakdowns for every Mission, Incentive, and Checkpoint. Email notification open rates are also surfaced in the dashboard, closing the loop between outbound communication and on-platform engagement. The dashboard was architecturally integrated during the Studio build to ensure the data infrastructure was in place before the UI shipped.
Shared design system with Tronic Play
Studio was built on the same component-based design system as Tronic Play — ensuring visual and interaction consistency across both products while accommodating the distinct interface demands of an administrative context. This shared system reduced design and development overhead significantly across the parallel build process.